Syntax:
concrete syntax can be visual or textual, depending on how we would like to describe the language. A modeling language can have both a textual and a visual syntax. ( think of to a very well defined toString method ) .
Visual Languages syntax can be divided into two streams:
- Connection based or Topological: where position and size of different language elements doesn't matter ( irrelevant ). the more specific next level in this branch is Graph based visual languages ( state charts ) , and the next is Plex languages ( DEVS or CBD) where the Arch attachment area have significance ( via ports for example )
- Geometric: where position of elements in the model instances does matter. a subset of this brach would the box based languages ( where no overlap is allowed ) (Snieder graphs). the next subset is iconic languages where overlap IS allowed, and the most specifc in this branch are string ( textual ) languages like programming languages for example.
Note: the process of transforming a concrete syntax into the abstract is called Parsing. and the inverse is called pretty printing.
Semantics:
Each language has semantics which is defined by the semantics domain . for example if we take a sentence "2+3" for example, will map into "5" in the semantics domain. The mapping function M[[ ]], can be in two forms ( they are both identical ):
- Denotational : like a translator describes "What"
- Operational: describes a procedure of "How" to compute . like a program.